Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8077 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.040 seconds Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0 Initialized touch support. UnloadTime: 0.756896 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.322358 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122994. Total: 63.903271 ms (FindLiveObjects: 3.841654 ms CreateObjectMapping: 7.970877 ms MarkObjects: 51.851238 ms DeleteObjects: 0.237507 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.402166 ms Unloading 4814 unused Assets to reduce memory usage. Loaded Objects now: 95306. Total: 140.679459 ms (FindLiveObjects: 3.014785 ms CreateObjectMapping: 7.911998 ms MarkObjects: 47.842617 ms DeleteObjects: 81.909492 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.058015 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95335. Total: 64.637695 ms (FindLiveObjects: 2.619128 ms CreateObjectMapping: 8.265273 ms MarkObjects: 52.966530 ms DeleteObjects: 0.785909 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller2_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian1_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 263482. Total: 549.348022 ms (FindLiveObjects: 10.367290 ms CreateObjectMapping: 12.531028 ms MarkObjects: 526.186279 ms DeleteObjects: 0.263391 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:Undergames_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 3 worker threads for Enlighten. Thread -> id: 1d44 -> priority: 1 Thread -> id: 118c -> priority: 1 Thread -> id: 208c -> priority: 1 Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8077 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.041 seconds Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0 Initialized touch support. UnloadTime: 0.789606 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.546875 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122994. Total: 71.575768 ms (FindLiveObjects: 4.094237 ms CreateObjectMapping: 12.936925 ms MarkObjects: 54.284630 ms DeleteObjects: 0.258840 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 3 worker threads for Enlighten. Thread -> id: 2844 -> priority: 1 Thread -> id: 14a0 -> priority: 1 Thread -> id: 2c88 -> priority: 1 Initialize engine version: 5.4.6f3 (7c5210d1343f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8077 MB Default GameObject BitMask: UI already registered (Filename: Line: 98) Begin MonoManager ReloadAssembly Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless) Loading S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain - Completed reload, in 0.041 seconds Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0 Initialized touch support. UnloadTime: 0.682657 ms WFTO Version: 'v2.0.6f2' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Coherent GT system initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Coherent GT] System renderer initialized. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GOG Auth:True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) [Debug] No render texture present. Recreating it (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.802871 ms Naviguating to Main (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122994. Total: 66.629631 ms (FindLiveObjects: 4.039624 ms CreateObjectMapping: 9.155289 ms MarkObjects: 53.215416 ms DeleteObjects: 0.217881 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: S:\SteamLibrary\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.199453 ms Unloading 4811 unused Assets to reduce memory usage. Loaded Objects now: 95306. Total: 140.174576 ms (FindLiveObjects: 3.261111 ms CreateObjectMapping: 8.950492 ms MarkObjects: 51.597515 ms DeleteObjects: 76.364899 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.873035 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 95335. Total: 60.592094 ms (FindLiveObjects: 3.196543 ms CreateObjectMapping: 8.592949 ms MarkObjects: 48.711864 ms DeleteObjects: 0.090736 ms) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Start (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Steamroller1_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: Guardian2_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Old AI replaced by new implementation for DeathMatch! BuildOrder: GoldDigger_UG Difficulty: Hard (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 263482. Total: 564.728882 ms (FindLiveObjects: 10.601383 ms CreateObjectMapping: 13.190077 ms MarkObjects: 540.645020 ms DeleteObjects: 0.291836 ms) Preloaded 0 units. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preloaded 551 VFX textures. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Campaign start:Undergames_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameStatePlay:SetupSound (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up Minimap (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap first tick (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fallback from:Lamash_Marcus_Lamash_core_95_lvl4_ # to:Lamash_Marcus_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) An unpooled VFX Object was destroyed, elements remaining in stack 2 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unable to find save item drop location after 64 randomized attempts! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) SpiritWorkerFade_1(20258) failed to find a save drop location for carried object ArtefactPrefab(13890) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Fallback from:Lamash_Zeam_Lamash_core_95_lvl4_ # to:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Fallback from:Lamash_Zeam_Zeam_core_95_lvl4_ # to:Lamash_Zeam_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Kasita_Lamash_core_95_lvl4_ # to:Lamash_Kasita_core_95_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Zeam_Lamash_core_15_lvl4_ # to:Lamash_Zeam_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Marcus_Lamash_core_15_lvl4_ # to:Lamash_Marcus_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 37,74(8822), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Marcus_Marcus_core_15_lvl4_ # to:Lamash_Marcus_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) No owned on ArtefactPrefab (WArtefactRenderer) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Kasita_Lamash_core_15_lvl4_ # to:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Fallback from:Lamash_Kasita_Kasita_core_15_lvl4_ # to:Lamash_Kasita_core_15_lvl4_ (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(15895) 1119 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=5, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15360) 695 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=4, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15863) 1087 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=3, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16911) 1609 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=2, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26703) 2838 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=1, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15886) 1110 (COLLECT_CORPSE, at=Vector3f( 288.0829 ; 180.5394 ; 11.91951 ), owner=0, occupant= )' out of map! Location: Vector3f( 288.0829 ; 180.5394 ; 12.04882 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(26555) 2690 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=5, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16839) 1565 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=4, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16841) 1567 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=3, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14893) 379 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=2, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26398) 2533 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=1, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26689) 2824 (COLLECT_CORPSE, at=Vector3f( 288.196 ; 183.8734 ; 11.94962 ), owner=0, occupant= )' out of map! Location: Vector3f( 288.196 ; 183.8734 ; 12.07892 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(15194) 559 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=5, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26754) 2889 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=4, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(14904) 384 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=3, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26101) 2236 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=2, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25827) 1962 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=1, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25764) 1899 (COLLECT_CORPSE, at=Vector3f( 305.032 ; 165.4667 ; 11.91062 ), owner=0, occupant= )' out of map! Location: Vector3f( 305.032 ; 165.4667 ; 12.04012 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(15371) 706 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=5, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16919) 1616 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=4, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15414) 742 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=3, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26483) 2618 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=2, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16025) 1204 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=1, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(15864) 1088 (COLLECT_CORPSE, at=Vector3f( 299.0193 ; 166.9422 ; 11.93839 ), owner=0, occupant= )' out of map! Location: Vector3f( 299.0193 ; 166.9422 ; 12.07107 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Tried to move a LocatedObject type '(14217) 31 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=5, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16076) 1239 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=4, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(17434) 1671 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=3, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16850) 1576 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=2, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26643) 2778 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=1, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25954) 2089 (COLLECT_CORPSE, at=Vector3f( 320.0977 ; 225.0797 ; 5.406933 ), owner=0, occupant= )' out of map! Location: Vector3f( 320.0977 ; 225.0797 ; 17.90787 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26344) 2479 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=5, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(16126) 1273 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=4, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26181) 2316 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=3, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(18055) 1862 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=2, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(26013) 2148 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=1, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Tried to move a LocatedObject type '(25832) 1967 (COLLECT_CORPSE, at=Vector3f( 311.0231 ; 213.823 ; 0.02728748 ), owner=0, occupant= )' out of map! Location: Vector3f( 311.0231 ; 213.823 ; 12.52406 ) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) Tick:reliableTickGame() Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 74,79(9469), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_gameObject () at uLink.MonoBehaviour.get_gameObject () [0x00000] in :0 at WBehaviour.Clean () [0x00000] in :0 at WRenderer.Clean () [0x00000] in :0 at WSummoningStoneRenderer.TryDestroy () [0x00000] in :0 at FowRenderer.FowRenderer_OnDiscovered (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, True' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_transform () at uLink.MonoBehaviour.get_transform () [0x00000] in :0 at WDefenseRenderer.PositionUpdate (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Exception on invoking safe event with with 3 args 'Core_Standard 79,42(5093), 0, False' to target 'null'. See exception log below. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) NullReferenceException at (wrapper managed-to-native) UnityEngine.Object:get_name () at FowRenderer.EditorInit () [0x00000] in :0 at FowRenderer.SetupMesh (UnityEngine.GameObject prefab) [0x00000] in :0 at FowRenderer.VisibleSetMesh () [0x00000] in :0 at FowRenderer.FowRenderer_OnVisible (IPhysicalObject obj) [0x00000] in :0 at FowRenderer.CheckState (Vector3f loc) [0x00000] in :0 at FowRenderer.OnLocatedPositionChange (Vector3 loc) [0x00000] in :0 at FowRenderer.afterVisibilityChange (IBlockDataRead b, Int32 team, Boolean old) [0x00000] in :0 at Common.ExceptionSafeEventHandler`3[DataAccess.IBlockDataRead,System.Int32,System.Boolean].invokeAll (IBlockDataRead arg1, Int32 arg2, Boolean arg3) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Common.ExceptionSafeEventHandler`3:invokeAll(IBlockDataRead, Int32, Boolean) DataAccess.BlockDataImpl`1:setVisibleBy(Int32, Boolean) FOW.FOWSystem:SetTileVisibility(Int32, Boolean) FOW.FOWSystem:UpdateVisibilityDirtyBlocks(Single) FOW.FOWSystem:UpdateVisibility() FOW.FOWSystem:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) An unpooled VFX Object was destroyed, elements remaining in stack 1 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Try unlock 4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Unreliable Tick subscriber 'GameLogic.Controllers.DefenceController' has thrown Exception: System.Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Exception: native handle 'GameLogic.Physics.NativeAttackableRangeObserver' is invalid at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Vector3f halfExtends) [0x00000] in :0 at GameLogic.Physics.AttackableRangeObserver.UpdateRange (Vector3f center, Single los) [0x00000] in :0 at GameLogic.Controllers.SensorMemory.Update () [0x00000] in :0 at GameLogic.Controllers.DefenceController.Update (Single dt) [0x00000] in :0 at Tick.unreliableTickGame (Int64 maxMillies) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Tick:unreliableTickGame(Int64) Tick:TickGame() Ticker:TickGame() Game:Update() (Filename: Line: -1) Campaign start:Undergames_4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Minimap Stop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 146338 unused Assets to reduce memory usage. Loaded Objects now: 130201. Total: 8306.006836 ms (FindLiveObjects: 18.340157 ms CreateObjectMapping: 42.234589 ms MarkObjects: 753.964294 ms DeleteObjects: 7491.466797 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2588.424561 ms Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Multiple audio items with name 'tutorial_addsin_introduction_1' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 154359. Total: 1001.233093 ms (FindLiveObjects: 60.118221 ms CreateObjectMapping: 12.531028 ms MarkObjects: 827.975464 ms DeleteObjects: 100.607765 ms) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Naviguating to MapSelect (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnReadyForBindings (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) ActuallyReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Listener_FinishLoad (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) internalLoadPage (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) LoadedAndReadyForTriggering (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Oberon couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Map pawn Zeam couldn't find his location! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 3 worker threads for Enlighten. Thread -> id: 2ea8 -> priority: 1 Thread -> id: 11c0 -> priority: 1 Thread -> id: e04 -> priority: 1